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Arizona James and the Lost Relics

Game Review

Arizona James and the Lost Relics

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Hacksaw

Game Overview

Legend says the kings of an ancient kingdom lie buried beside cursed relics, guarded by the dead. Nobody who went looking ever came back, which is exactly why Arizona James is going in.
Arizona James and the Lost Relics by Hacksaw is a 6-reel, 5-row Cluster game. Wilds turn into loaded Pistol Cylinders, every shot uncovers Coins, Amulets, or Sacred Relics, and the max prize reaches 25,000x your play amount in every game mode.
After each matching combination, Super Cascades clear every symbol of the matching type from the grid, not just the cluster itself. New symbols drop in, and the sequence continues until no fresh rewards appear.

Set Your Play Size

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The Play Amount display sits at the bottom right, next to the Play button. Use the up and down arrows beside it to move your play size a step at a time.
The same setting also appears at the top of the Bonus Play window, with its own minus and plus buttons.

Auto-Play and Turbo Mode

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The Auto-Play icon sits just to the right of the Play button. Pick how many rounds to run, or open the advanced settings to add a session balance limit and a single reward limit. Auto-Play stops as soon as either one is reached.
Turbo and Super Turbo live in the menu at the bottom left, alongside Sound, Music, History, Info and Home.

Special Symbols

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Coin Symbols — skull-faced coins revealed by Pistol Cylinder shots, each worth a multiple of your play amount. Hit a Coin again to upgrade it to the next tier.

  • Bronze Coin — x1, x2, x3 or x4
  • Silver Coin — x5, x10, x15 or x20
  • Gold Coin — x25, x50 or x100
  • Diamond Coin — x150, x250 or x500, and it can't be hit again

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Amulet Symbols
two winged amulets that apply multiplicative multipliers of x2, x3, x4, x5, x10 or x20. The Emerald Amulet boosts Coins and Sacred Relics on adjacent squares, and the Gold Amulet reaches every Coin and Sacred Relic on the grid. Hit an Emerald Amulet again and it turns Gold.

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High Symbols
five guardians of the tomb. Clusters of 5 or more award prizes based on their size.

  • Pharaoh Mask — 14+ = x200 | 12–13 = x50 | 10–11 = x10 | 8–9 = x3 | 6–7 = x1.4 | 5 = x1
  • Jackal Guardian — 14+ = x100 | 12–13 = x20 | 10–11 = x5 | 8–9 = x2 | 6–7 = x1 | 5 = x0.6
  • Mummy — 14+ = x100 | 12–13 = x20 | 10–11 = x5 | 8–9 = x2 | 6–7 = x1 | 5 = x0.6
  • Cobra — 14+ = x75 | 12–13 = x15 | 10–11 = x3 | 8–9 = x1 | 6–7 = x0.6 | 5 = x0.4
  • Scorpion — 14+ = x75 | 12–13 = x15 | 10–11 = x3 | 8–9 = x1 | 6–7 = x0.6 | 5 = x0.4

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Low Symbols
10, J, Q, K and A in bold gold and violet. All five share the same values.

  • 10, J, Q, K, A — 14+ = x50 | 12–13 = x10 | 10–11 = x2 | 8–9 = x0.6 | 6–7 = x0.4 | 5 = x0.2

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Bonus Symbols
the green FS scarab. Landing 3, 4, or 5 at once in the base game opens the Cursed Temple, Tomb of Gold, or Crystal Caverns bonus. Scarabs can't land while Pistol Cylinders are on the grid.

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Wild
substitutes for every symbol in the win table. When it's part of a rewarding cluster, it transforms into a Pistol Cylinder loaded with 2 to 6 shots and stops being Wild.

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Collect Symbol
the Sacred Relic, a red and gold urn. Once the Amulets are done, each Sacred Relic collects the values of all Coins and other activated Sacred Relics on the grid and stores the total. Relics activate from top to bottom, left to right.

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Reload Symbol
a pair of golden bullets. If a Reload is on the grid once all shots are fired, it refills every Pistol Cylinder with 2 to 6 new shots. Only one Reload can sit on the grid at a time.

Bonus Game

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The number of FS scarabs you land at once decides which bonus opens. Each one starts with 10 Free Plays.

  • Cursed Temple (3 scarabs) keeps the base game mechanics and raises the chance of triggering Pistol Cylinders.

  • Tomb of Gold (4 scarabs) adds a Bullet Collector outside the grid. Every regular win loads one bullet, and on the last Free Play, James fires everything he's collected.

  • Crystal Caverns (5 scarabs) is the hidden epic bonus. Its Bullet Collector starts at 5 and fires on every Free Play, and Silver is the lowest Coin that can land.

In Cursed Temple and Tomb of Gold, landing 2 more scarabs at once adds 2 Free Plays, and 3 more add 4. Both of those bonuses also open with a Bonus Chance, covered below.

Special Features

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Chance Feature
Cursed Temple and Tomb of Gold both start with a choice. Play the bonus as it is, or take a chance on the Holy Grails.
In Cursed Temple, you pick 1 of 4 Grails. One upgrades you straight to Tomb of Gold, and the other three award an instant Coin Prize of x1–x4, x5–x20, or x25–x100. You get one chance per bonus, plus one more after an upgrade.
In Tomb of Gold, you pick 1 of 8. One upgrades you to Crystal Caverns, two award x5–x20, four award x25–x100, and one awards x150–x500. Once an outcome lands, the Bonus Chance ends.

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Cursed Temple
the entry-level bonus, opened by 3 FS scarabs or directly from Bonus Play. Its 10 Free Plays keep every base game mechanic in place, with Wilds turning into Pistol Cylinders more often than usual.

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Play Feature
the yellow BONUS button in the bottom-left corner opens the Bonus Play menu with four options.

  • Bonushunt Feature Plays (3x your play amount) — every play is 5 times more likely to trigger a bonus game.
  • Into the Wild Feature Plays (75x) — every play lands at least 2 Wilds.
  • Cursed Temple (65x) — opens the bonus directly.
  • Tomb of Gold (250x) — opens the bonus directly.

Both Feature Plays options stay on until you switch them off with the Disable button. The two bonus options still come with the Chance or 10 Free Plays choice.

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General Pistol Reveals
the full reveal runs in a fixed order. Cylinders fire and uncover Special symbols, Reloads refill the Cylinders, Coins show their values, Amulets apply their multipliers, and Sacred Relics collect everything.
After each Sacred Relic activates, Amulets and Reloads disappear, and every shot position is revealed again, so the whole cycle can repeat. When it finally settles, the game adds all Coin and Sacred Relic values and multiplies them by your play amount.

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Multiplier Feature
Amulets run this part of the show. Emerald Amulets multiply neighboring Coins and Sacred Relics, and Gold Amulets multiply every one on the grid, from x2 to x20. Relics collect after Amulets activate, so a boosted Coin feeds straight into a bigger Relic total.

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Pistol Reveals
any Wild in a matching cluster becomes a Pistol Cylinder with 2 to 6 shots. Once all prizes and cascades settle, each Cylinder fires and hits as many positions as it has shots, revealing Coins, Amulets, Sacred Relics, or a Reload. With several Cylinders on the grid, they fire from top to bottom, left to right, and can hit the same spot more than once.

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Collect Feature
in Tomb of Gold and Crystal Caverns, the Bullet Collector does the gathering. It stores a bullet for every regular win, and the positions it hits reveal Coin, Amulet and Sacred Relic symbols. In Crystal Caverns it turns progressive, resetting after each shot to the last value it held and collecting again on the next Free Play.
The temple doors are open, and the Cylinders are loaded. Step inside and see what the curse has been hiding all this time.

Game Screenshots

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